Enemy Unknown assigned each mission a unique name, randomly selecting a foreboding adjective and pairing it with an evocative noun (supposedly, this formula was modeled after would-be 80s heavy metal albums). Likewise, operation names in XCOM 2 display evidence of a heavier curatorial hand. During that interview the game is also described as a "stealth-action-adventure with an intriguing dual-personality mechanic, gigantic levels, and a densely wrought aesthetic inspired by Tolkien's own drawings". XCOM 2 shifts away from the sublimity of emergence and toward the coherence of an authored whole. The creature starts out as a prisoner in Barad-dûr, a fortress in Mordor, but eventually you will traverse more of Middle-Earth, with the developer promising "giant, persistent environments, each harbouring several questlines and a range of friendly or unfriendly faces" in an interview with Edge Magazine in early 2020. It's been unveiled as one of the confirmed upcoming PS5 games, and will arrive sometime in 2021 to let you play as Gollum. And thankfully, that's exactly what Daedalic Entertainment is going to give us. We are all so intrigued to see what a game where you play as the dual-personalities of The Lord of the Rings: Gollum will actually be like.
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